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CNPJ: 26.291.071/0001-84
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Foruns dos Grupos › Forum › Geral
Ola…
Eu instalalei a versao 2021, funcionou 100%..
Porem ao atualizar a placa de video, note avell, placa NVidea 950M, o programa abre, mas ao escolher o modelo ou abrir um projeto da erro de bugsplat. Já mexi em tudo que é configuração no painel de controle da NVidea, como opengl, energia, e tal… e nada resolve. Se colocar a placa padrao onboard, programa nao inicia, offbord bugsplat. Coloquei em modo de compatibilidade, executar como administrador, desinstalar o driver de video e deixar o que o Windows 10 atualiza e nada… Ja desistalei e reinstalei, enfim.. de tudo. Meu ultimo recurso é formatar a maquina, coisa que nao queria fazer pois formatei a 3 semanas, e o mesmo tava funcionando antes da atualização
Abaixo o log:
======== Starting GL ========
WGLUtils::IsExtensionFinderWindowClassRegistered: Class is not registered.
WGLUtils::EnumerateAttachedDisplayDevices: Display0 : NVIDIA GeForce GTX 950M : PT 3
WGLUtils::EnumerateAttachedDisplayDevices: Display1 : Adaptador de Vídeo Básico da Microsoft : PT 1
WGLUtils::UtilsState::ctor: Max GPU perf is 3
GlInformation: Starting graphics capabilities tests.
GlInformation: GL renderer information:
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 950M/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 465.89
Checking GL version:>>4.6.0 NVIDIA 465.89<<
GlInformation: Compiling UberShader
GlInformation: Compiling OITSimpleDepthPeelLayerShader
GlInformation: Compiling OITSimpleDepthPeelLayerBlendShader
GlInformation: Compiling FaceShaderProgram
GlInformation: Compiling LineShaderProgram
GlInformation: Compiling SaawShaderProgram
GlInformation: Processing debug override.
GlInformation: All shaders compiled
GlInformation: Creating FBO
GlInformation: All tests run
OS Version: win 10.0
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 950M/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 465.89
OpenGL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
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GL_ARB_imaging
GL_ARB_indirect_parameters
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GL_ARB_internalformat_query
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GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
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GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
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GL_NV_timeline_semaphore
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
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GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
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GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
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GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
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GL_NV_shader_subgroup_partitioned
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
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GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
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GL_NV_texture_shader3
GL_NV_transform_feedback
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GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
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GL_NV_vertex_attrib_integer_64bit
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GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
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GL_NVX_conditional_render
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GL_NVX_progress_fence
GL_NVX_gpu_memory_info
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GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
GL_OVR_multiview2
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_SHADER_STORAGE_BUFFER_BINDING: 0
GL_MAX_FRAMEBUFFER_WIDTH: 16384
GL_MAX_FRAMEBUFFER_HEIGHT: 16384
GL_MAX_FRAMEBUFFER_LAYERS: 2048
GL_MAX_FRAMEBUFFER_SAMPLES: 32
GL_MAX_RENDERBUFFER_SIZE: 16384
GL_RENDERBUFFER_BINDING: 0
GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
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GL_MAX_UNIFORM_BLOCK_SIZE: 65536
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GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
GL_MAX_TEXTURE_SIZE: 16384
Color buffer bits: 24
Depth buffer bits: 24
ValidateGraphicsPreferences: Starting up.
ValidateGraphicsSettings: Starting up.
ValidateGraphicsSettings: Desired settings values: MSAA: 4 FF: 1
ValidateGraphicsSettings: Desired settings are okay.
ValidateGraphicsSettings: All done.
SaveGraphicsPreferences: Saving graphics preferences: MSAA: 4 FF: 1
ValidateGraphicsPreferences: All done.
@valdinei-adriano, para alterar entre a placa de vídeo e a integrada vc colocou lá no painel de controle da nvidea, em “configurações do programa”? Se não fez, veja te o SketchUp está lá para rodar com a sua gpu.
Já tentou reverter para a versão anterior do driver da GPU?
Networking e respostas para o que você procura. Participe do fórum, é GRATUITO.
Somos um portal de soluções, de troca de informações, ajuda e colaboração entre usuários do SketchUp. Caso queira falar com a Trimble SketchUp diretamente, acesse: www.sketchup.com/pt-BR
Somos um portal de soluções, de troca de informações, ajuda e colaboração entre usuários do SketchUp. Caso queira falar com a Trimble SketchUp diretamente, acesse: www.sketchup.com/pt-BR
Somos um portal de soluções, de troca de informações, ajuda e colaboração entre usuários do SketchUp. Caso queira falar com a Trimble SketchUp diretamente, acesse: www.sketchup.com/pt-BR
Somos um portal de soluções, de troca de informações, ajuda e colaboração entre usuários do SketchUp. Caso queira falar com a Trimble SketchUp diretamente, acesse: www.sketchup.com/pt-BR