Bugsplat versao 2021

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    • #403660

      Ola…

      Eu instalalei a versao 2021, funcionou 100%..

      Porem ao atualizar a placa de video, note avell, placa NVidea 950M, o programa abre, mas ao escolher o modelo ou abrir um projeto da erro de bugsplat. Já mexi em tudo que é configuração no painel de controle da NVidea, como opengl, energia, e tal… e nada resolve. Se colocar a placa padrao onboard, programa nao inicia, offbord bugsplat. Coloquei em modo de compatibilidade, executar como administrador, desinstalar o driver de video e deixar o que o Windows 10 atualiza e nada… Ja desistalei e reinstalei, enfim.. de tudo. Meu ultimo recurso é formatar a maquina, coisa que nao queria fazer pois formatei a 3 semanas, e o mesmo tava funcionando antes da atualização

       

      Abaixo o log:

      ======== Starting GL ========
      WGLUtils::IsExtensionFinderWindowClassRegistered: Class is not registered.
      WGLUtils::EnumerateAttachedDisplayDevices: Display0 : NVIDIA GeForce GTX 950M : PT 3
      WGLUtils::EnumerateAttachedDisplayDevices: Display1 : Adaptador de Vídeo Básico da Microsoft : PT 1
      WGLUtils::UtilsState::ctor: Max GPU perf is 3
      GlInformation: Starting graphics capabilities tests.
      GlInformation: GL renderer information:
      GL_VENDOR: NVIDIA Corporation
      GL_RENDERER: NVIDIA GeForce GTX 950M/PCIe/SSE2
      GL_VERSION: 4.6.0 NVIDIA 465.89
      Checking GL version:>>4.6.0 NVIDIA 465.89<<
      GlInformation: Compiling UberShader
      GlInformation: Compiling OITSimpleDepthPeelLayerShader
      GlInformation: Compiling OITSimpleDepthPeelLayerBlendShader
      GlInformation: Compiling FaceShaderProgram
      GlInformation: Compiling LineShaderProgram
      GlInformation: Compiling SaawShaderProgram
      GlInformation: Processing debug override.
      GlInformation: All shaders compiled
      GlInformation: Creating FBO
      GlInformation: All tests run
      OS Version: win 10.0

      GL_VENDOR: NVIDIA Corporation
      GL_RENDERER: NVIDIA GeForce GTX 950M/PCIe/SSE2
      GL_VERSION: 4.6.0 NVIDIA 465.89
      OpenGL Extensions:
      GL_AMD_multi_draw_indirect
      GL_AMD_seamless_cubemap_per_texture
      GL_ARB_arrays_of_arrays
      GL_ARB_base_instance
      GL_ARB_bindless_texture
      GL_ARB_blend_func_extended
      GL_ARB_buffer_storage
      GL_ARB_clear_buffer_object
      GL_ARB_clear_texture
      GL_ARB_clip_control
      GL_ARB_color_buffer_float
      GL_ARB_compatibility
      GL_ARB_compressed_texture_pixel_storage
      GL_ARB_conservative_depth
      GL_ARB_compute_shader
      GL_ARB_compute_variable_group_size
      GL_ARB_conditional_render_inverted
      GL_ARB_copy_buffer
      GL_ARB_copy_image
      GL_ARB_cull_distance
      GL_ARB_debug_output
      GL_ARB_depth_buffer_float
      GL_ARB_depth_clamp
      GL_ARB_depth_texture
      GL_ARB_derivative_control
      GL_ARB_direct_state_access
      GL_ARB_draw_buffers
      GL_ARB_draw_buffers_blend
      GL_ARB_draw_indirect
      GL_ARB_draw_elements_base_vertex
      GL_ARB_draw_instanced
      GL_ARB_enhanced_layouts
      GL_ARB_ES2_compatibility
      GL_ARB_ES3_compatibility
      GL_ARB_ES3_1_compatibility
      GL_ARB_ES3_2_compatibility
      GL_ARB_explicit_attrib_location
      GL_ARB_explicit_uniform_location
      GL_ARB_fragment_coord_conventions
      GL_ARB_fragment_layer_viewport
      GL_ARB_fragment_program
      GL_ARB_fragment_program_shadow
      GL_ARB_fragment_shader
      GL_ARB_framebuffer_no_attachments
      GL_ARB_framebuffer_object
      GL_ARB_framebuffer_sRGB
      GL_ARB_geometry_shader4
      GL_ARB_get_program_binary
      GL_ARB_get_texture_sub_image
      GL_ARB_gl_spirv
      GL_ARB_gpu_shader5
      GL_ARB_gpu_shader_fp64
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      GL_ARB_half_float_pixel
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      GL_ARB_imaging
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      GL_ARB_instanced_arrays
      GL_ARB_internalformat_query
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      GL_ARB_invalidate_subdata
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      GL_ARB_occlusion_query
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      GL_ARB_parallel_shader_compile
      GL_ARB_pipeline_statistics_query
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      GL_ARB_point_parameters
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      GL_ARB_polygon_offset_clamp
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      GL_ARB_provoking_vertex
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      GL_ARB_robust_buffer_access_behavior
      GL_ARB_robustness
      GL_ARB_sample_shading
      GL_ARB_sampler_objects
      GL_ARB_seamless_cube_map
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      GL_ARB_separate_shader_objects
      GL_ARB_shader_atomic_counter_ops
      GL_ARB_shader_atomic_counters
      GL_ARB_shader_ballot
      GL_ARB_shader_bit_encoding
      GL_ARB_shader_clock
      GL_ARB_shader_draw_parameters
      GL_ARB_shader_group_vote
      GL_ARB_shader_image_load_store
      GL_ARB_shader_image_size
      GL_ARB_shader_objects
      GL_ARB_shader_precision
      GL_ARB_shader_storage_buffer_object
      GL_ARB_shader_subroutine
      GL_ARB_shader_texture_image_samples
      GL_ARB_shader_texture_lod
      GL_ARB_shading_language_100
      GL_ARB_shading_language_420pack
      GL_ARB_shading_language_include
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      GL_ARB_shadow
      GL_ARB_sparse_buffer
      GL_ARB_sparse_texture
      GL_ARB_spirv_extensions
      GL_ARB_stencil_texturing
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      GL_ARB_tessellation_shader
      GL_ARB_texture_barrier
      GL_ARB_texture_border_clamp
      GL_ARB_texture_buffer_object
      GL_ARB_texture_buffer_object_rgb32
      GL_ARB_texture_buffer_range
      GL_ARB_texture_compression
      GL_ARB_texture_compression_bptc
      GL_ARB_texture_compression_rgtc
      GL_ARB_texture_cube_map
      GL_ARB_texture_cube_map_array
      GL_ARB_texture_env_add
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      GL_ARB_texture_env_crossbar
      GL_ARB_texture_env_dot3
      GL_ARB_texture_filter_anisotropic
      GL_ARB_texture_float
      GL_ARB_texture_gather
      GL_ARB_texture_mirror_clamp_to_edge
      GL_ARB_texture_mirrored_repeat
      GL_ARB_texture_multisample
      GL_ARB_texture_non_power_of_two
      GL_ARB_texture_query_levels
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      GL_ARB_texture_rectangle
      GL_ARB_texture_rg
      GL_ARB_texture_rgb10_a2ui
      GL_ARB_texture_stencil8
      GL_ARB_texture_storage
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      GL_ARB_texture_swizzle
      GL_ARB_texture_view
      GL_ARB_timer_query
      GL_ARB_transform_feedback2
      GL_ARB_transform_feedback3
      GL_ARB_transform_feedback_instanced
      GL_ARB_transform_feedback_overflow_query
      GL_ARB_transpose_matrix
      GL_ARB_uniform_buffer_object
      GL_ARB_vertex_array_bgra
      GL_ARB_vertex_array_object
      GL_ARB_vertex_attrib_64bit
      GL_ARB_vertex_attrib_binding
      GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program
      GL_ARB_vertex_shader
      GL_ARB_vertex_type_10f_11f_11f_rev
      GL_ARB_vertex_type_2_10_10_10_rev
      GL_ARB_viewport_array
      GL_ARB_window_pos
      GL_ATI_draw_buffers
      GL_ATI_texture_float
      GL_ATI_texture_mirror_once
      GL_S3_s3tc
      GL_EXT_texture_env_add
      GL_EXT_abgr
      GL_EXT_bgra
      GL_EXT_bindable_uniform
      GL_EXT_blend_color
      GL_EXT_blend_equation_separate
      GL_EXT_blend_func_separate
      GL_EXT_blend_minmax
      GL_EXT_blend_subtract
      GL_EXT_compiled_vertex_array
      GL_EXT_Cg_shader
      GL_EXT_depth_bounds_test
      GL_EXT_direct_state_access
      GL_EXT_draw_buffers2
      GL_EXT_draw_instanced
      GL_EXT_draw_range_elements
      GL_EXT_fog_coord
      GL_EXT_framebuffer_blit
      GL_EXT_framebuffer_multisample
      GL_EXTX_framebuffer_mixed_formats
      GL_EXT_framebuffer_multisample_blit_scaled
      GL_EXT_framebuffer_object
      GL_EXT_framebuffer_sRGB
      GL_EXT_geometry_shader4
      GL_EXT_gpu_program_parameters
      GL_EXT_gpu_shader4
      GL_EXT_multi_draw_arrays
      GL_EXT_multiview_texture_multisample
      GL_EXT_multiview_timer_query
      GL_EXT_packed_depth_stencil
      GL_EXT_packed_float
      GL_EXT_packed_pixels
      GL_EXT_pixel_buffer_object
      GL_EXT_point_parameters
      GL_EXT_polygon_offset_clamp
      GL_EXT_provoking_vertex
      GL_EXT_rescale_normal
      GL_EXT_secondary_color
      GL_EXT_separate_shader_objects
      GL_EXT_separate_specular_color
      GL_EXT_shader_image_load_formatted
      GL_EXT_shader_image_load_store
      GL_EXT_shader_integer_mix
      GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side
      GL_EXT_stencil_wrap
      GL_EXT_texture3D
      GL_EXT_texture_array
      GL_EXT_texture_buffer_object
      GL_EXT_texture_compression_dxt1
      GL_EXT_texture_compression_latc
      GL_EXT_texture_compression_rgtc
      GL_EXT_texture_compression_s3tc
      GL_EXT_texture_cube_map
      GL_EXT_texture_edge_clamp
      GL_EXT_texture_env_combine
      GL_EXT_texture_env_dot3
      GL_EXT_texture_filter_anisotropic
      GL_EXT_texture_integer
      GL_EXT_texture_lod
      GL_EXT_texture_lod_bias
      GL_EXT_texture_mirror_clamp
      GL_EXT_texture_object
      GL_EXT_texture_shadow_lod
      GL_EXT_texture_shared_exponent
      GL_EXT_texture_sRGB
      GL_EXT_texture_sRGB_R8
      GL_EXT_texture_sRGB_decode
      GL_EXT_texture_storage
      GL_EXT_texture_swizzle
      GL_EXT_timer_query
      GL_EXT_transform_feedback2
      GL_EXT_vertex_array
      GL_EXT_vertex_array_bgra
      GL_EXT_vertex_attrib_64bit
      GL_EXT_window_rectangles
      GL_EXT_import_sync_object
      GL_IBM_rasterpos_clip
      GL_IBM_texture_mirrored_repeat
      GL_KHR_context_flush_control
      GL_KHR_debug
      GL_EXT_memory_object
      GL_EXT_memory_object_win32
      GL_EXT_win32_keyed_mutex
      GL_KHR_parallel_shader_compile
      GL_KHR_no_error
      GL_KHR_robust_buffer_access_behavior
      GL_KHR_robustness
      GL_EXT_semaphore
      GL_EXT_semaphore_win32
      GL_NV_timeline_semaphore
      GL_KHR_shader_subgroup
      GL_KTX_buffer_region
      GL_NV_alpha_to_coverage_dither_control
      GL_NV_bindless_multi_draw_indirect
      GL_NV_bindless_multi_draw_indirect_count
      GL_NV_bindless_texture
      GL_NV_blend_equation_advanced
      GL_NV_blend_equation_advanced_coherent
      GL_NV_blend_minmax_factor
      GL_NV_blend_square
      GL_NV_command_list
      GL_NV_compute_program5
      GL_NV_conditional_render
      GL_NV_copy_depth_to_color
      GL_NV_copy_image
      GL_NV_depth_buffer_float
      GL_NV_depth_clamp
      GL_NV_draw_texture
      GL_NV_draw_vulkan_image
      GL_NV_ES1_1_compatibility
      GL_NV_ES3_1_compatibility
      GL_NV_explicit_multisample
      GL_NV_feature_query
      GL_NV_fence
      GL_NV_float_buffer
      GL_NV_fog_distance
      GL_NV_fragment_program
      GL_NV_fragment_program_option
      GL_NV_fragment_program2
      GL_NV_framebuffer_multisample_coverage
      GL_NV_geometry_shader4
      GL_NV_gpu_program4
      GL_NV_internalformat_sample_query
      GL_NV_gpu_program4_1
      GL_NV_gpu_program5
      GL_NV_gpu_program5_mem_extended
      GL_NV_gpu_program_fp64
      GL_NV_gpu_shader5
      GL_NV_half_float
      GL_NV_light_max_exponent
      GL_NV_multisample_coverage
      GL_NV_multisample_filter_hint
      GL_NV_occlusion_query
      GL_NV_packed_depth_stencil
      GL_NV_parameter_buffer_object
      GL_NV_parameter_buffer_object2
      GL_NV_path_rendering
      GL_NV_pixel_data_range
      GL_NV_point_sprite
      GL_NV_primitive_restart
      GL_NV_query_resource
      GL_NV_query_resource_tag
      GL_NV_register_combiners
      GL_NV_register_combiners2
      GL_NV_shader_atomic_counters
      GL_NV_shader_atomic_float
      GL_NV_shader_atomic_int64
      GL_NV_shader_buffer_load
      GL_NV_shader_storage_buffer_object
      GL_NV_shader_subgroup_partitioned
      GL_NV_texgen_reflection
      GL_NV_texture_barrier
      GL_NV_texture_compression_vtc
      GL_NV_texture_env_combine4
      GL_NV_texture_multisample
      GL_NV_texture_rectangle
      GL_NV_texture_rectangle_compressed
      GL_NV_texture_shader
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      GL_NV_texture_shader3
      GL_NV_transform_feedback
      GL_NV_transform_feedback2
      GL_NV_uniform_buffer_unified_memory
      GL_NV_vertex_array_range
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      GL_NV_vertex_attrib_integer_64bit
      GL_NV_vertex_buffer_unified_memory
      GL_NV_vertex_program
      GL_NV_vertex_program1_1
      GL_NV_vertex_program2
      GL_NV_vertex_program2_option
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      GL_NVX_conditional_render
      GL_NVX_linked_gpu_multicast
      GL_NV_gpu_multicast
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      GL_NVX_progress_fence
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      GL_NVX_multigpu_info
      GL_NVX_nvenc_interop
      GL_NV_shader_thread_group
      GL_NV_shader_thread_shuffle
      GL_KHR_blend_equation_advanced
      GL_KHR_blend_equation_advanced_coherent
      GL_OVR_multiview
      GL_OVR_multiview2
      GL_SGIS_generate_mipmap
      GL_SGIS_texture_lod
      GL_SGIX_depth_texture
      GL_SGIX_shadow
      GL_SUN_slice_accum
      GL_WIN_swap_hint
      WGL_EXT_swap_control
      GL_SHADER_STORAGE_BUFFER_BINDING: 0
      GL_MAX_FRAMEBUFFER_WIDTH: 16384
      GL_MAX_FRAMEBUFFER_HEIGHT: 16384
      GL_MAX_FRAMEBUFFER_LAYERS: 2048
      GL_MAX_FRAMEBUFFER_SAMPLES: 32
      GL_MAX_RENDERBUFFER_SIZE: 16384
      GL_RENDERBUFFER_BINDING: 0
      GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
      GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
      GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
      GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
      GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
      GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
      GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
      GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
      GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
      GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
      GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
      GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
      GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
      GL_MAX_UNIFORM_BLOCK_SIZE: 65536
      GL_MAX_UNIFORM_LOCATIONS: 65536
      GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
      GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
      GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
      GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
      GL_MAX_TEXTURE_SIZE: 16384
      Color buffer bits: 24
      Depth buffer bits: 24

      ValidateGraphicsPreferences: Starting up.
      ValidateGraphicsSettings: Starting up.
      ValidateGraphicsSettings: Desired settings values: MSAA: 4 FF: 1
      ValidateGraphicsSettings: Desired settings are okay.
      ValidateGraphicsSettings: All done.
      SaveGraphicsPreferences: Saving graphics preferences: MSAA: 4 FF: 1
      ValidateGraphicsPreferences: All done.

       

    • #404250

      @valdinei-adriano, para alterar entre a placa de vídeo e a integrada vc colocou lá no painel de controle da nvidea, em “configurações do programa”? Se não fez, veja te o SketchUp está lá para rodar com a sua gpu.

      Já tentou reverter para a versão anterior do driver da GPU?

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Portal de Soluções em SketchUp Licenças, Serviços e Respostas para o que você procura. CNPJ: 26.291.071/0001-84
SketchUp Brasil - 3D Para Todos
Todos os direitos reservados Portal SketchUp Brasil Designer Nádia Nunes - Desenvolvedor Lailson Oliveira
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Todos os direitos reservados Portal SketchUp Brasil Designer Nádia Nunes - Desenvolvedor Lailson Oliveira