Também estou tendo o mesmo problema. Ja pesquisei bastante mas ainda não consegui resolver.
i7 2.8
16GB ram
GTX 860M
segue o log do vray:
Preparing renderer…
Preparing scene for rendering…
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Starting DR 2
dr host: 10.199.33.50:20211
dr host: 127.0.0.1:20211
Connected to render host 10.199.33.50:20211
Connected to render host 127.0.0.1:20211
Using 2 hosts for distributed rendering.
Preparing camera sampler.
Preparing scene for frame…
Compiling geometry…
Preparing ray server.
Creating and initializing 8 thread(s).
Allocating memory for build data of 603 faces (2412 bytes, 0.0 MB).
Initializing face build data.
Creating “done” event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
SDTree statistics:
Total number of faces stored: 603
Max tree depth: 30
Average tree depth: 11.0266
Number of tree nodes: 977
Number of tree faces: 2170
Number of tree leafs: 263
Average faces/leaf: 8.25095
Memory usage: 1.15 MB
Scene bounding box is [12.6865,-17.9962,0]-[85.2457,47.7518,66.6401]
Preparing direct light manager.
Render host israel-avell (10.199.33.50:20211) is not responding
Preparing global light manager.
Running RTEngine
Setting up 1 thread(s)
Render host israel-avell (127.0.0.1:20211) is not responding